![]() The story can have some dark and emotional parts and I was really happy to compose very different colours, themes and music depending on the situations. Overall the game is fun to play, and to make the experience too serious and dark may have contrasted too much with the entertaining parkour and chaos that players can create with each situation. The Creative Director didn’t want the game to be about fear and despair but rather hope and empowerment. How did you balance tone through the score and story? ![]() ![]() While ‘Dying Light 2: Stay Human’ is a post-apocalyptic game with a certain mood, there is a sense of hope for Aiden’s story and wonderment in the world. In an interview with The Hindu, Deriviere dives into why this project deserved a custom instrument and creating a new layer of immersiveness through music. Avid gamers would be familiar with some of the titles he has worked on such as A Plague Tale: Innocence (2019), Remember Me (2013), Vampyr (2018) and Streets of Rage 4 (2020). Treating this essence very seriously from the start of pre-production is the game’s composer Olivier Deriviere, who sees video games as “a cultural object reflects our world, society, existence.” Three years of working on the game produced a score that breathed life into a game of the undead, and gamers often find themselves bobbing their heads in time with the music- whether they are doing a fun exploration of the world, making a plot-changing decision or engaging in the most brutal combat.ĭeriviere is thrilled at the response gamers have had to the music to the much-awaited sequel to the 2017 game. Sign up to our Technology newsletter, Today’s Cache, for insights on emerging themes at the intersection of technology, business and policy. but the game has a ray of light amid all the chaos and ‘Lord of the Flies’ politics. Dying Light 2 follows Aiden, a social outcast, trying to find his sister in a world devastated by a virus. Despite its bugs at launch and somewhat predictable storyline, the gameplay itself motivated gamers to stick around till the end. The year’s first AAA (big-budget, blockbuster) title had plenty of intrigue surrounding not just its storyline but its gameplay on next-gen consoles and PCs. Get ‘First Day First Show’, our weekly newsletter from the world of cinema, in your inbox. That is what you can expect if you play Techland’s Dying Light 2: Stay Human. but having the music build intensity through bass and shifting tempo as you scramble up a wall, dart past a horde of zombies and leap off the edge to safety is something else. Host your own games or join others and see how their choices have played out differently than yours.In a post-apocalyptic video game, using the environment of dilapidated buildings to parkour like a spider monkey to avoid the zombie-riddled ground is one thing. Determine the balance of power by making choices in a growing conflict and forge your own experience. Shape the future of The City with your actions and watch how it changes. Sunlight keeps them at bay, but once it’s gone, monsters begin the hunt, leaving their lairs free to explore. Wait for night to venture into dark hideouts of the Infected. Clever thinking, traps and creative weapons will be your best friends. Take advantage of your parkour skills to tip the scales of even the most brutal encounter. Discover different paths and hidden passages, as you explore its multiple levels and locations. Participate in the life of a city engulfed in a new dark era. But wherever your actions take you, there's one thing you can never forget-stay human. Unravel the dark secrets behind the wielders of power, choose sides and decide your destiny. Hone your skills, as to defeat your enemies and make allies, you’ll need both fists and wits. Haunted by memories you cannot decipher, you set out to learn the truth… and find yourself in a combat zone. But your exceptional abilities come at a price. You are a wanderer with the power to change the fate of The City. Civilization has fallen back into the Dark Ages. The City, one of the last large human settlements, is torn by conflict. Over twenty years ago in Harran, we fought the virus-and lost. ![]()
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